Last Page is a free online deckbuilder that takes the one thing every other card game keeps safely separate — your health and your deck — and welds them together.
Guides: all 44 cards · all 27 monsters
The big number on screen is PAGES: every card still in your draw pile, your hand and your discard pile, added up. That is your life total. When a hit gets past your Block, cards come off the top of your deck and go into the Burned pile, and they are not coming back on their own. Run out of pages and the run ends.
Which turns every ordinary deckbuilder decision into something with teeth. Picking up a new card after a fight is healing — one more card is one more page of life. Removing a weak card makes every draw better and moves you one step closer to the end. A fat deck keeps you alive and draws badly. A lean deck draws beautifully and dies to one bad turn. There is no correct answer, only the one you can survive.
The whole game is built out of five things. There is no glossary to memorise and no hidden maths — what the enemy says it will do is exactly what it does.
Four status effects, and that is the lot: POWER (you hit harder), EXPOSED (they take 50% more), WEAKENED (they hit 25% softer) and POISON (damage at the end of the round). The game teaches all of it in a guided first fight that walks you through your first three turns one tap at a time.
The core game. Three acts, a branching map of fights, shops, rests, events and bosses. Learn the deck-as-health trade here. Clear the first act and the second mode unlocks.
Everything above, plus one cruel addition: every attack you play comes back at you one turn later for half its damage. Your biggest finisher becomes your biggest incoming hit. Cheap attacks, silence cards and careful timing suddenly matter more than raw numbers. You are arming the thing that is killing you.
Every day everybody in the world gets the identical run — the same map, the same enemies, the same cards offered in the same order. One attempt. At the end you get a small result grid you can copy and paste at somebody, which is the entire point.
There is also a level and upgrade system underneath. Every run earns experience whether you win or lose, every level gives you a point, and points buy permanent upgrades: more starting pages, more energy, more cards drawn, more block, more gold. Two extra characters unlock as you climb — The Binder, who blocks far more than she hits, and The Cinder, who burns her own pages for energy.
Yes. No payment, no trial, no in-game purchases, no account. The site runs adverts around the pages and never inside a game.
No. It is one web page. Open it and it starts. You can add it to your home screen if you want it to behave like an app, and it will keep working with no internet connection.
It was built for a phone first. Portrait, everything a tap, no pinching and no scrolling to find your cards.
Three acts, roughly 30–45 minutes if you survive. Losing is faster, and you keep the experience either way.
Your level, points and unlocks save on your own device automatically. Settings has a backup code for moving to another phone or computer.
Two more free games: Shadowmon Hunters, a real-time monster-catching RPG, and Iron Circuit, a fighting game with an overworld. Everything on Free Arcade is free.