
A real-time monster hunt. Every shadowmon wears three armour plates and every hit shatters one — strip all three and it goes feral, twice as fast and twice as hard. A cube takes its shadow, and armour casts no shadow, so you have to break one open before you can ever take it.

A handheld-green road you walk between towns, and an arcade cabinet the moment somebody squares up to you. You start with hands and nothing else — every sweep, throw, dash and counter is locked behind the fighter who uses it, so your moveset ends up being a list of people you have beaten. Fights go to the floor too: position, escapes, and submissions.
Everything here runs in a browser tab. Nothing is uploaded, nothing is tracked, and where a game has a save it is a code you keep rather than an account you make. Most of them are a single file you can download and play with no internet at all.
They work on a phone as well as a computer — the controls scale to whatever screen you have, and you can add any of them to your home screen and play offline.