The road between towns is four shades of green, the way a handheld screen used to be. You walk it, knock on doors, talk to people who are not going anywhere, and take the flatbed when the walking gets long.
Then somebody squares up, and the whole thing changes colour.


You do not start with a moveset. You start with hands. Sweeps, dashes, throws, armour, counters, the surge arts — every one of them is locked until you meet the fighter who built their whole game around it and take it off them. Your list of moves is a list of people you have beaten.
Spread down one road, each with their own stats, look and habits.
Doors you can walk into, people who talk back, and a flatbed for fast travel.
Bare hands upward. Switch mid-fight if you have earned the option.
Handheld green on the road, arcade cabinet the moment it kicks off.

Most browser fighters stop at punch and kick. This one takes it down: position matters, being underneath is its own problem, and there is a clock on how long you are stuck there. Hammerfist, ground elbow, kimura, armbar, choke — and a scramble back to your feet if you can earn it.
A controller works too — plug one in and press A, or pick it on the first screen. The game tells you every button it has on the panel under the screen, including the ones you have not unlocked yet.