Free browser game
A free online car parking game where the car behaves like a car. Twenty-four lots, four vehicles, and a clock that is the only thing keeping score. Into the box, straight, and stopped.
Most browser parking games give you something that pivots on the spot and a box the size of a tennis court. This one gives you a steering model: the front wheels turn, the back wheels follow, and the back end swings wide exactly the way it does when you are trying not to touch someone's paintwork. Reverse and the nose goes the other way. That single fact is the whole game.
The hook
Every lot has a par time, and your best is kept beside it forever.
Nothing is counted against you for a knock. A parked car will stop you dead and you will hear it, but there is no damage tally and no penalty — a bad approach costs you the seconds it costs you, which turns out to be punishment enough.
It changes how you drive within about thirty seconds. You stop flooring it across the lot, you start creeping the last few feet, and that is exactly what parking is. Beat the par time and the lot is marked under par on the list.
Four vehicles
Short, tight lock, forgiving. Six lots to learn what the wheel is doing.
Longer nose and a wider circle. The gaps stop being generous.
You will be shuffling. Everything takes an extra move.
Barely fits anywhere, which is the point. Parallel parking it is the hardest thing in the game.
Same physics throughout — only the length, the width and the steering lock change. Nothing is made artificially harder; the car is just bigger.
Twenty-four lots
It starts with one bay and nothing in the way. By the end you are reversing a minibus down a service road, threading a serpentine ramp, and parallel parking between two cars with about a car and a half of room. In between there are cone courses, narrow gates, loading bays and a lot where you have to double back on yourself to reach the only gap.
Common questions
Yes. It runs in your browser with no download, no account and nothing to buy. Your best time for every lot saves on your own device.
The car is a real steering model rather than something that turns on the spot. The front wheels steer and the back wheels follow, so the back end swings out when you turn, reversing steers the opposite way round, and a three-point turn is three points because it has to be.
A parked car or a wall will stop you dead, and you will hear it, but nothing is counted against you for it. The only score is the clock, so a knock costs you the seconds it costs you and nothing more.
Get the car inside the marked box, roughly straight, and stop. Hold it still for about half a second and it counts. You do not have to be perfect, but you do have to be deliberate.
Twenty-four lots across four vehicles. A hatchback to start, then a saloon, a van and a minibus — each one longer with a wider turning circle, which is most of the difficulty curve.
Four of them, one per vehicle, and the gap is about a car and a half. The minibus one is the hardest thing in the game.
Yes. Steering is two buttons on the left, the pedals are on the right, and it fills the screen held sideways. Every menu is tappable.
A target time on each lot. Beating it is a separate goal from parking clean — and rushing is usually how you stop being clean.