For teachers and school IT
What this site is, what it collects (nothing), and an honest per-game note on which ones belong on a school device and which one does not.
The short version
There is no sign-up, no login and no email field anywhere on the site. A student cannot create an account because there are none.
No messaging, no comments, no usernames, no profiles and no way for any player to contact any other player. There is no channel for contact between a student and a stranger.
Where a game saves progress it saves it in that browser on that device. Nothing is uploaded, and there is no server holding student data because there is no server.
Nothing costs money. There are no lives to buy back, no timers to skip, no currency and no store.
The site carries advertising on the pages around the games to pay for hosting. There is never an advert inside a game, and never one between attempts.
Every game is a single self-contained page. Nothing is installed, nothing runs in the background, and nothing persists after the tab is closed.
Two games have optional online play against a friend using a short room code. There is no chat in them, no matchmaking with strangers, and no lobby — a code has to be typed in by both people. If your district would rather that were not available at all, say so on the contact page and we will tell you which two they are and how to block just those.
Game by game
Rated honestly rather than optimistically. If a page like this claims everything is fine for everyone it is not worth reading.
A platform fighter between the site's own characters — coloured blocks knocking each other off a ledge. Nobody is hurt and nobody bleeds; a round ends when somebody falls off the stage. Two players share one keyboard, which makes it a two-minute break rather than a lesson. No chat, no weapons, nothing to buy.
A wizard throwing coloured shapes at blobs in a dark keep. You invent the spells by drawing shapes, and the same shape always makes the same spell — closer to a geometry lesson than to a fight. No weapons, no chat, nothing to buy.
Vocabulary and deduction. One five-letter word a day, six guesses, plus a full archive of past days. The closest thing here to a classroom activity.
Running and jumping through timed levels. No combat of any kind. Includes a level editor, which is a reasonable exercise in trial and error.
Parking a car using a real steering model. No collisions with people, no violence, nothing to crash into but cones and kerbs.
Running a power grid: allocating one limited supply between three competing demands, and managing heat against output. Genuinely about trade-offs.
A card battler against fantasy creatures. Turn-based, no depicted injury, cartoon art.
Creature-collecting and turn-based battles in the Pokémon tradition. Fantasy creatures, no blood, no human targets.
Martial-arts style matches between cartoon fighters, including grappling. Stylised, no blood.
Placing creatures to stop other creatures advancing. Strategy, no depicted injury.
Hand-to-hand martial arts sparring between cartoon fighters. No weapons and no blood, but it is a fighting game.
Surviving waves of abstract coloured shapes that chase you. Not human, not detailed, but it is combat and things are destroyed.
A top-down shooter with firearms. We would not expect a school to allow this one and we are not going to pretend otherwise.
Every game runs at its own address, so a filter can allow some and block others rather than the whole domain. The four marked Suitable are the ones we would put in front of a class.
If it is blocked
A new site with no history is usually filtered as uncategorised rather than for anything it did. If you want to use one of these in a lesson, the route is the same as for any other resource:
We will not help anyone get around a school filter. If a district has blocked this site, that is their decision to make and the right way to change it is to ask them, not to route around them. Requests to provide mirror addresses or proxies are declined.